Human cities get a production bonus, which stacks with Mana Fuel Cells to give you amazing production early on.(Okay, this is pretty meaningless in terms of gameplay, but I think Draconian dreadnought armies just look weird when puffy sleeved musketeers walk next to naked Crushers.) Dreadnoughts fit very well with the early-modern visual style of Human racial units.You have 2 good armoured cavalry units, which benefit from pistol upgrades.Most other human units are armoured, meaning you benefit from discounts and extra defense.All in all they plug a bunch of holes in your lineup. ![]() ![]() The healing helps a lot in the early game (before you rely on machines) and the spirit damage/daze helps greatly against wraiths, reapers and allows for crowd control. Human priests heal and deal spirit damage.Engineers are great force multipliers, but it's very tricky to keep them alive. ![]() Musketeers are good units, but you can't just throw them at the enemy and expect to win like you can with Berserkers. Dreadnoughts can struggle a bit early on, because their armies are specialised.
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