It also has access to Flanking Speed, allowing it to dive more efficiently, and Vet 1 unlocks the HVAP shells, which increases the penetration of its 3-inch gun. Oh, and unlike the future Raid Sections, they can build things that normal/AT sections can at their normal speed.Ġ CP – M10 Achilles (available in T3 for 300 MP and 80 Fuel) – Budget Tank Destroyer, it’s pretty good at countering either Stugs or Pumas due to its mobility and above-average range of 50, same as the Stug. Tactics, usage, and counters will be written below. All things together, this tool is quite useful if you don’t really have tools to outmaneuver your opponent’s MGs or emplacements.Ġ CP, 280 MP – Assault Infantry Section – The selling point of the doctrine, this unit is in its basic form a carbon copy of the USF’s Cavalry Riflemen, boasting the same weapons (at least stat-wise), 5 models, almost the same RA stat, and a similar upgrade in form of two Thomsons and a war crime grenade. In classic builds of lend-lease it’s quite useful, but I hardly ever use it because of the strategy that I will describe in the next section. Without further ado, let’s jump into it.Ġ CP, 240 MP – 81mm American mortar team – Call in an American smoke dispenser. While at the first glance this doctrine is seemingly weak, in reality, it’s one of the best early game commanders for two reasons, mortar and assault sections. Hello again, this time around I will take a look at the rather underrated British commander introduced in the Community Commander of 2019, the Lend-Lease Assault Regiment. In this guide I will describe how I use lend lease and how to cause a rage quit in less than 5 minutes.
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